Tuesday, April 27, 2021
Tuesday, February 23, 2021
Please register here: https://forms.gle/cqMs59zJv9Qpccba8
Tuesday, February 16, 2021
Want to learn more about using Twitter as a teacher?
TESIC would like to offer you another opportunity to brush up on your Google Meet knowledge and provide a period for questions and answers regarding online learning. This will be a repeat of Monday's session. Join your hosts Megan and Stacey via Google Meet on Thursday, February 18th at 7pm NST. If you're interested, please fill out the following Form. The first 100 people to register will receive the Meet link by email.
Monday, February 1, 2021
This workshop will introduce educators to the concepts behind AI through computational thinking, interactive games, and activities. The workshop equips educators with the tools and knowledge needed to understand what AI is, how it affects our daily lives, and how it shapes our online experiences.
Participants will train their own AI system using text and images to discover strategies for building a successful model. They will identify potential areas of bias when training an AI system, what this can do to the results, and why it is essential to be aware of these biases.
This workshop is offered free of charge through funding from the federal government's CanCode program.
To register for Session 1 click HERE.
Introducing the #kids2030 Challenge! Get to know the challenge, its activities & learn how to use data science to prevent plastic pollution.
The #kids2030 Challenge is an annual learning journey that teaches young people digital skills by applying them to the UN’s Sustainable Development Goals (SDGs).
In 2020, the first challenge is all about preventing plastic pollution (SDG12: Responsible Consumption & Production) by applying data science to the problem - and coming up with some innovative solutions. The challenge is open to 7 - 17 year olds from all around the world.
In this session, we’ll teach the teachers about the #kids2030 Challenge, its activities and the bigger conversations it can start in your classrooms. We have 10 years left to achieve the SDGs - so what’s stopping us from getting started?This workshop is offered free of charge through funding from the federal government's CanCode program.
Tuesday, January 12, 2021
Coding Through Climate Action
Presented by TESIC & Powered by InkSmith (@InkSmith3D)
This FREE webinar is presented by the Technology Education Special Interest Council of the NLTA and powered by InkSmith. The webinar will be lead by instructor Derek Tangredi, Director of Education at InkSmith. Together, we'll explore SDGs 13: Climate Action and 15: Life on Land through hands-on coding and physical computing with InkSmith.
- Registration is open to all current NLTA members
- Participants should have previous familiarity with using the micro:bit
- This kit is recommended for grades 6-11 classrooms, however we will welcome educators of all grades to register
Registration fees and expenses will be covered by TESIC, all you have to do is show up and learn! Included in registration is a Climate Action Kit and a micro:bit v2. Attendees will also have the opportunity to win prizes throughout the session. By registering for this session free of charge you are confirming that you will be in attendance. Should you decide not to attend the session, you will be required to return the kit and micro:bit v2 to TESIC.
- Any substitute time required will need to be covered at the school level.
Webinar Details: In this session, we will begin by taking a look at the background and context component of the Climate Action Kit’s online resources. This will help to contextualize coding and physical computing and encourage your students to create with a purpose. We will then dive into two of our hands-on coding and physical computing activities included in the kit: building an automated watering system and a bee counter with the micro:bit and InkSmith's Climate Action Kit.
The activities we will cover (and more!) are available within the Climate Action Kit’s online resource pack which you will have access to with the kit included in registration. The online resource pack has been specially designed to support asynchronous, synchronous, and blended learning environments.
- Develop an understanding of the United Nations Sustainable Development Goals and issues surrounding Climate Action;
- Gain insight into how the technologically advanced world around us works and be empowered to take action through technology to improve our local communities;
- Contextualize STEM and code with a purpose;
- Develop design thinking, digital literacy, and coding skills through inquiry and exploration.
- Create tangible solutions to real problems presented by the United Nations Sustainable Development Goal 13: Life on Land - specifically issues facing our agriculture, forests, as well as plants and pollinators;
- Gain access to an online resource pack to support teaching climate action through coding and physical computing in a variety of learning environments;
- Be empowered to immediately bring these lessons into your classroom.
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